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Haze

Hazest Haze Haze MM

Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one-sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Abilites

Ability Icon 1 Ability Icon 2 Ability Icon 3 Ability Icon 4

1 - Sleep Dagger

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Statistics:

Sleep Duration: 3s
Cooldown: 26s
Damage: 70Spirit Power#Spirit Power Scaling(x2.8)
Wake-Up time: 0.1s
Spirit Power#Spirit Power Scaling(x0.003) min. Sleep Time: 0.2s
max. Sleep Time: 3s

Upgrades:

Ability Point 1

• Removes-1 Stamina from Enemy

Ability Point 2

-12s Cooldown

Ability Point 5

• Applies-12% Bullet Resist for 6son wake-up

2 - Smoke Bomb

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

Statistics:

Duration: 8s
Spirit Power#Spirit Power Scaling(x0.2)
Cooldown: 37s
Status Effect: Invisible
Fade Time: 1.5s
Spot Radius: 18m
Invisible Sprint Speed: +2 m/s

Upgrades:

Ability Point 1

-14s Cooldown

Ability Point 2

+6 m/s Invisible Sprint Speed

Ability Point 5

• After Invisible,gain +30% Bullet Lifestealfor 8s

3 - Fixation (passive)

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

Statistics:

Weapon Damage: +0.2 per Stack
max. Stacks: 30

Upgrades:

Ability Point 1

+60 Spirit Damage and 15% Slow for 2s to target every 20 Stacks..

Ability Point 2

40 max. Stacks and +5s Duration

Ability Point 5

+0.2 per Stack more Weapon Damage.

4 - Bullet Dance

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy.During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.

Statistics:

Cooldown: 138s
Duration: 3sSpirit Power#Spirit Power Scaling(x0.065)
Range: 15m
Targets Hit per Shot: 1
Weapon Damage: +2
Evasion Chance: 25%

Upgrades:

Ability Point 1

+7 Weapon Damage

Ability Point 2

-38s Cooldown

Ability Point 5

+1 Targets Hits per Shot

Initial Stats


Weapon: "Censures & Penance"

Haze Weapon

DPS: 56

Bullet Damage: 5.6

Ammo: 26

Spirit Power#Spirit Power Scaling(x0.5)

Firerate: 10 /s

Reload Time: 2.35s

Bullet Velocity: 762 m/s

Light Melee: 63

Charged Melee: 116

Damage Falloff Range: 22m → 46m

Vitality

Health: 500

Health Regen: 2

Move Speed: 8 m/s

Stamina: 3

Init. Bullet Resist: 0%

Init. Spirit Resist: 0%

Power Increases (per Level)

+0.28 Base Bullet Damage

+3.4 Base Melee Damage

+27 Base Health