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Dynamo

Dynamo MM

Locks down the enemy team

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Abilites

Ability Icon 1 Ability Icon 2 Ability Icon 3 Ability Icon 4

1 - Kinetic Pulse

Release an energy pulse that knocks enemies up into the air.

Statistics:

Ability Width: 5m
Cooldown: 26s
Damage: 100Spirit Power#Spirit Power Scaling(x1.4)
Stomp Range: 15mSpirit Power#Spirit Power Scaling(x0.3)

Upgrades:

Ability Point 1

• Hit enemies arefire rate and movement slowed by 35% for 4s.

Ability Point 2

• Dynamo deals30% more Weapon Damage to enemies for an 8s Duration

Ability Point 5

+125 Damage

2 - Quantum Entanglement

Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.

Statistics:

Range: 9m
Cooldown: 12.5s
Void Time: 1.4sSpirit Power#Spirit Power Scaling(x2.1)
Ally Distance: 9m
Fire Rate Bonus: 25%

Upgrades:

Ability Point 1

+4m Cast Range

Ability Point 2

+25% Fire Rate Bonus

Ability Point 5

• On reappearing,120% Base Ammo

3 - Rejuvenating Aurora

While channeling, restore health over time to you and any allies nearby.

Statistics:

Range: 8m
Cooldown: 48s
Health Restored: 32/s
Spirit Power#Spirit Power Scaling(x0.5)
Channel Duration: 5s
Ally Heal Radius: 8m

Upgrades:

Ability Point 1

• for 8s +4 m/s Movement Speed

Ability Point 2

-14s Cooldown

Ability Point 5

Full move and ability use and additionally heals +4% of Max Health per second+4% of Max Health per second

4 - Singularity

Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.

Statistics:

Cooldown: 191s
Damage per Second: 150Spirit Power#Spirit Power Scaling(x0.2)
Singularity Radius: 8m

Upgrades:

Ability Point 1

+2m Singularity Radius

Ability Point 2

+0.75s Channel Duration

Ability Point 5

• Singularity takes 3.8% of the enemies' max health taken each second.

Initial Stats


Weapon: "The Vonnegun"

Dynamo Weapon

DPS: 52

Bullet Damage: 13

Ammo: 19

Firerate: 4 /s

Reload Time: 2.35s

Bullet Velocity: 320 m/s

Light Melee: 63

Charged Melee: 116

Damage Falloff Range: 22m → 58m

Vitality

Health: 650

Health Regen: 2

Move Speed: 6.5 m/s

Stamina: 3

Init. Bullet Resist: 0%

Init. Spirit Resist: 0%