Guides
Bebop
Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
Abilites
1 - Exploding Uppercut
Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.
Statistics:
Cooldown: 21sUppercut Damage: 0
Area Damage: 80(x0.3)
Upgrades:
1
• -10.5s Cooldown2
• On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s5
• On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip• Uppercuts all enemies within around 2-3m of Bebop.
• Uppercutted enemies cannot receive the area damage.
• Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
2 - Sticky Bomb
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.
Statistics:
Radius: 12mRange: 6m
Damage: 120(x0.9)
Cooldown: 0.85s
Fuse Time: 3s
Upgrades:
1
• -20s Cooldown2
• +0.5s Duration5
• +5.5 Weapon Damage for 8s after colliding with an enemy3 - Infernal Resilience (Passive)
Regenerate a portion of incoming damage over time.
Statistics:
DMG regenerated: 15%Regeneration Time: 18s
Health Regen: +1
Upgrades:
1
• +1.5 Health Regen2
• +150 Health5
• +8% Damage regenerated4 - Seismic Impact
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.
Statistics:
Cooldown: 150sDamage: 150(x0.9)
Impact Radius: 9m
Upgrades:
1
• -40s Cooldown2
• Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.5
• On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.Initial Stats
Weapon: "Humble Pie"
DPS: 66
Bullet Damage: 5.3
Ammo: 66
Fire Rate: 12.5 /s
Reload Time: 2.35 s
Bullet Velocity: 508 m/s
Light Melee:
69Charged Melee:
116Damage Falloff Range:
22m → 51mVitality
Health: 650
Health Regen: 3
Move Speed: 6.2 m/s
Stamina: 3
Init. Bullet Resist: 10%
Init. Spirit Resist: 0%
Power Increases (per Level)
+0.37 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health
+2% Bullet Resist
+2.5m Weapon Range