Guides

Hero Image

Bebop

Abrams MM

Hooks an enemy for a knockout combo

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

Abilites

Ability Icon 1 Ability Icon 2 Ability Icon 3 Ability Icon 4

1 - Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Statistics:

Cooldown: 21s
Uppercut Damage: 0
Area Damage: 80Spirit Power#Spirit Power Scaling(x0.3)

Upgrades:

Ability Point 1

-10.5s Cooldown

Ability Point 2

• On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s

Ability Point 5

• On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip

• Uppercuts all enemies within around 2-3m of Bebop.

• Uppercutted enemies cannot receive the area damage.

• Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

2 - Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Statistics:

Radius: 12m
Range: 6m
Damage: 120Spirit Power#Spirit Power Scaling(x0.9)
Cooldown: 0.85s
Fuse Time: 3s

Upgrades:

Ability Point 1

-20s Cooldown

Ability Point 2

+0.5s Duration

Ability Point 5

+5.5 Weapon Damage for 8s after colliding with an enemy

3 - Infernal Resilience (Passive)

Regenerate a portion of incoming damage over time.

Statistics:

DMG regenerated: 15%
Regeneration Time: 18s
Health Regen: +1

Upgrades:

Ability Point 1

+1.5 Health Regen

Ability Point 2

+150 Health

Ability Point 5

+8% Damage regenerated

4 - Seismic Impact

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press LMB to crash down early.

Statistics:

Cooldown: 150s
Damage: 150Spirit Power#Spirit Power Scaling(x0.9)
Impact Radius: 9m

Upgrades:

Ability Point 1

-40s Cooldown

Ability Point 2

• Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.

Ability Point 5

• On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.

Initial Stats


Weapon: "Humble Pie"

Bebop Weapon

DPS: 66

Bullet Damage: 5.3

Ammo: 66

Fire Rate: 12.5 /s

Reload Time: 2.35 s

Bullet Velocity: 508 m/s

Light Melee:

69

Charged Melee:

116

Damage Falloff Range:

22m → 51m

Vitality

Health: 650

Health Regen: 3

Move Speed: 6.2 m/s

Stamina: 3

Init. Bullet Resist: 10%

Init. Spirit Resist: 0%

Power Increases (per Level)

+0.37 Base Bullet Damage

+3.4 Base Melee Damage

+41 Base Health

+2% Bullet Resist

+2.5m Weapon Range