Guides
Abrams
Charges into close combat!
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Abilites
1 - Siphon Life
Drain health from enemies in front of you while they are in the radius.
Statistics:
Radius: 10mDuration: 4s
Cooldown: 42s
Damage per Second: 35(x0.3)
Heal vs Heroes 100%
Heal vs Non-Heroes 50%
Upgrades:
1
• -19s Cooldown2
• +2s Duration5
• +40 Damage Per Second2 - Shoulder Charge
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
Statistics:
Duration: 1.2sCooldown: 35s
Damage: 40(x2.1)
Stun Duration: 0.85s
Upgrades:
1
• -20s Cooldown2
• +0.5s Duration5
• +5.5 Weapon Damage for 8s after colliding with an enemy3 - Infernal Resilience (Passive)
Regenerate a portion of incoming damage over time.
Statistics:
DMG regenerated: 15%Regeneration Time: 18s
Health Regen: +1
Upgrades:
1
• +1.5 Health Regen2
• +150 Health5
• +8% Damage regenerated4 - Seismic Impact
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press to crash down early.
Statistics:
Cooldown: 150sDamage: 150(x0.9)
Impact Radius: 9m
Upgrades:
1
• -40s Cooldown2
• Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.5
• On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.Initial Stats
Weapon: "Case Closed"
DPS: 70
Bullet Damage: 4.68
Ammo: 10
Firerate: 1.67 /s
Reload Time: 0.7 s
Bullet Velocity: 610 m/s
Light Melee: 63
Charged Melee: 116
Damage Falloff Range: 22m → 46m
Vitality
Health: 600
Health Regen: 1
Move Speed: 6.5 m/s
Stamina: 3
Bullet Resist: 0%
Spirit Resist: 0%
Power Increases (per Level)
+0.32 Base Bullet Damage
+3.4 Base Melee Damage
+32 Base Health