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Abrams

Abrams MM

Charges into close combat!

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.

Abilites

Ability Icon 1 Ability Icon 2 Ability Icon 3 Ability Icon 4

1 - Siphon Life

Drain health from enemies in front of you while they are in the radius.

Statistics:

Radius: 10m
Duration: 4s
Cooldown: 42s
Damage per Second: 35Spirit Power#Spirit Power Scaling(x0.3)
Heal vs Heroes 100%
Heal vs Non-Heroes 50%

Upgrades:

Ability Point 1

-19s Cooldown

Ability Point 2

+2s Duration

Ability Point 5

+40 Damage Per Second

2 - Shoulder Charge

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Statistics:

Duration: 1.2s
Cooldown: 35s
Damage: 40Spirit Power#Spirit Power Scaling(x2.1)
Stun Duration: 0.85s

Upgrades:

Ability Point 1

-20s Cooldown

Ability Point 2

+0.5s Duration

Ability Point 5

+5.5 Weapon Damage for 8s after colliding with an enemy

3 - Infernal Resilience (Passive)

Regenerate a portion of incoming damage over time.

Statistics:

DMG regenerated: 15%
Regeneration Time: 18s
Health Regen: +1

Upgrades:

Ability Point 1

+1.5 Health Regen

Ability Point 2

+150 Health

Ability Point 5

+8% Damage regenerated

4 - Seismic Impact

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned.
Press LMB to crash down early.

Statistics:

Cooldown: 150s
Damage: 150Spirit Power#Spirit Power Scaling(x0.9)
Impact Radius: 9m

Upgrades:

Ability Point 1

-40s Cooldown

Ability Point 2

• Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.

Ability Point 5

• On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.

Initial Stats


Weapon: "Case Closed"

Abrams Weapon

DPS: 70

Bullet Damage: 4.68

Ammo: 10

Firerate: 1.67 /s

Reload Time: 0.7 s

Bullet Velocity: 610 m/s

Light Melee: 63

Charged Melee: 116

Damage Falloff Range: 22m → 46m

Vitality

Health: 600

Health Regen: 1

Move Speed: 6.5 m/s

Stamina: 3

Bullet Resist: 0%

Spirit Resist: 0%

Power Increases (per Level)

+0.32 Base Bullet Damage

+3.4 Base Melee Damage

+32 Base Health